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 Rift Beast Bestiary and Summoner Archive

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PostSubject: Rift Beast Bestiary and Summoner Archive   Mon Nov 12, 2012 6:21 am

The Bestiary


*Note* The following is a collection of known Rift beasts in the world of Dark Renaissance. It is a resource for the staff and members alike to keep record of Rift beasts that have been introduced into the world. These creatures can be hunted, battled, or even Summoned by specialist magic users. Each entry gives a description of the Rift beast, its abilities, and a rating of how difficult it is to combat or control should it be Summoned. The main heading for each beach is embedded with a link to an image that most closely resembles what the creator envisioned, to give a better idea of what they look like. These images are the property of their respective artists. Be sure to check back frequently because new beasts are constantly added as our staff and members create them.



Flame Serpent:

A serpent comprised of living flame that comes into existence measuring only six foot long and four inches thick. As it consumes fuel it grows quickly in length, width, and strength. It can swallow anything it can fit into its mouth, trapping it in a burning prison until it is either incinerated or can escape. The serpent can also breath a cone of fire that is proportional to its own body size. A 20ft long snake can breath a cone of fire that extends outward 20ft and covers a radiating area that is ten foot wide at its furthest. As the snake breaths fire it diminishes its own body and must feed more to grow in size.
Difficulty rating: High
Created By: Gwazi Ibubesi


Haagryng:
Bipedal or quadrupedal, this beast stands up to 10 feet tall and weighs 500 lbs. They are covered in a thick layer of bone that protects their vulnerable body. Their strength is unmatched; being able to lift from a deadweight upwards of 5000lbs. While they are extremely strong, they are very slow, running only between 15 mph. Their tails are used to constrict their victim once they are caught. Restraining them while the Haagryng starts the slow process of disemboweling. Should a being be so lucky to escape total maiming, beware the bite of a Haagryng; their saliva is alive with microscopic organism that attack the parts of the brain controlling a person’s mental domain. 24 hours after being infected results in complete Psychosis of the victim. The antidote to the Psychosis can be created by distilling the Haagryng saliva and administering it within 48 hours of being infected.
Difficulty rating: High
Created By: Jamila Ibubesi


Hazranok:
The Hazranok is a creature native to the Abyssial realms. It's serpentine body measures 14 to 18 feet long, standing half its length tall, and weighs easily over 300 pounds. It's entire body is covered by tough skin, and the underlying skeleton is close to the surface to provide extra protection for internal organs. Its bones are thick and extremely strong in comparison to other animals. Its primary weapons are the sharp blade-like talons that tip its arms. Other spikes and spines run the length of its body to provide protection and aid in movement. The Hazranok is a very agile creature, moving with the swiftness of a striking snake thanks to strong muscles and quick reflexes. Its powerful jaw is hinged allowing it to open its mouth wide, and make use of its massive jaws of razor sharp teeth. In addition to its sharp spikes and talons, the Hazranok is capable of spewing a cone of powerful acid from its mouth that can reach up to 30 feet. The creature also possesses a natural resistance to the corrosive effects of acidic substances and magical effects. The Hazranok is capable of spitting acid a total of five times before its reservoir is depleted. It must wait a full 24 hours for its body to produce more acid to replenish its stores.
Difficulty rating: High
Created By: Knight


Kobrae:
A serpent-like creature; 15 feet long with armor piercing fangs. The Kobrae are very similar to snakes in both appearance and fighting skill. They like to constrict their victims into unconsciousness and then swallow them whole. Their scaly exterior acts as a natural armor against blunt objects and projectiles.
Difficulty rating: Low
Created By: Jamila Ibubesi


Lightning Locusts:
Like locusts these insects have razor sharp maws that can be used to devour organic material. These insects are more than meets the eye. They possess an innate magic that produces an electric charge that they give off to stun or kill their prey. When in a swarm the electric charge bounces from one insect to another being amplified and augmented by their individual charges, creating an isolated lightning storm. When this creature is called by a summoner it summons forth a swarm of five hundred to one thousand, one inch long locust like insects. This swarm functions in a hive mind and can be controlled by the Summoner as one single creature.
Difficulty rating: Individual: Low ; Swarm: Moderate
Created By: Gwazi Ibubesi


Minonyte:
A small creature, cylindrical in shape and 3cm in length with wings spanning 5 cm tip to tip. This tiny rift beast does it's damage by burrowing into it's victims brain by way of the ear canal. It slowly eats away at the organ.
Difficulty rating: Low
Created By: Jamila Ibubesi


Morrlyngs:
A six-legged beast that stands at 6 foot with an average length of 10 feet from the tip of the nose to the tip of the tail; they can move up to speeds of 120 mph (193.121 kph). The two extensions from its shoulder blades are tipped by poisonous barbs that detach from the Morrlyngs once it has made impact with flesh; the poison enters the victim’s bloodstream and transforms the white blood cells into cancerous cells that attack the victim’s major organs. Their claws are made of a material that is similar to tungsten and are retractable. Their skin is a silvery, metallic armor that has a higher density than Kevlar, making it more durable during attacks though not indestructible.
Difficulty rating: Moderate
Created By: Jamila Ibubesi


Skor:
This beast is similar to many insects found upon Terra. They are protected by an exoskeleton that covers their unusual body and are closely related to Scorpions. They are no larger than a Great Dane and can move up to speeds of 20 mph (32.1 kph). The 4 foot spears that jut from their curved tails have a needle-fine point capable of piercing through most forms of armor and can grow an extra 2 feet.
Difficulty rating: Moderate
Created By: Jamila Ibubesi


Spyder:
Not your typical eight-legged fiend. These rift beast have great similarities to spiders but grow up to the size of a soccer ball. They can leap distances of 3-5 feet with ease and have a paralyzing venom they can spit up to 8 feet; the paralysis last up to 1 hour and only needs to come in contact with someone or something to take effect, does not need to be ingested or injected into the body. To reproduce they lay their eggs inside their victims once the prey is paralyzed so their offspring will have food when they hatch.
Difficulty rating: Low
Created By: Jamila Ibubesi


Will o' Wisp:
Creatures of ethereal energy that can fly at extreme speeds of hundreds of miles an hour, and become invisible at will. These creatures are connected to one another through magical energies. They are virtually harmless, playful in nature, and naturally found in pairs or larger groups. When summoned by magic, they arrive in pairs. A summoner can use one to follow or spy on a subject, and view what the wisp sees through the wisp that the summoner keeps with them. The wisps can also be used to communicate with others at great distance, by speaking through the energies that connect paired wisps. Sounds are transmitted from one to the other in both directions so that individuals near by can be heard.
Difficulty rating: Low
Created By: Knight
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